Nba 2k18 Pro Am Custom Logos Upload
Nosotros're at midcourt, and the brawl is about to go up…it's Monday Tip-Off! Start your week here at the NLSC with a feature that's dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This calendar week, I'chiliad tipping things off with a few ideas for customising 2K Pro-Am in NBA 2K18.
Following a few frustrating sessions of 2K Pro-Am as of late, NLSC THRILLHO enjoyed a good run final Friday night. Arcane, Valor, and I were able to go iv-one, finishing up the evening with a payback victory over the lonely team that defeated us. We also each had some good individual games, padding our stats here and there. Information technology was refreshing to have a session where everything was clicking for u.s.a. equally a team, and we didn't feel robbed by the fashion the games played out, at least for the most part. A slow start last year and some rough weeks have left us with a losing record overall though, as we've stuck with our original squad in order to keep our custom branding.
Of course, fifty-fifty though our record isn't impressive, we'd like to think that our branding is among the all-time that we've come up beyond. Cabalistic designed our uniforms and court, as well equally our sideline banners with all their Milhouse and Thrillhouse references. Unfortunately, information technology took us quite a while to get to the bespeak of existence able to customise all of our branding, due to the changes that Visual Concepts made with the new rank system in NBA 2K17's 2K Pro-Am. Fifty-fifty though the approach does have merit, in that location are some changes I'd like to meet made to the mode that customisation is handled in 2K Pro-Am this twelvemonth in NBA 2K18.
The introduction of ranks to 2K Pro-Am in NBA 2K17 has changed the way that customisation functions are handled. At the Amateur rank, no customisation options are bachelor beyond the team name. Once teams have reached the Pro rank – usually after winning ten games – colours can exist called, along with a generic or NBA logo. It isn't until the Aristocracy rank that a team can use the prototype importing function to create custom branding for its logo, court, and jersey designs. Although Visual Concepts haven't really explained why this modify was made, it was likely to provide incentive to play and a reward for winning, also as reduce the likelihood of trolling designs.
Unfortunately, any the specific reasons, information technology ultimately meant that an highly-seasoned feature that was bachelor out of the box in NBA 2K16 now had to be earned. That was frustrating enough, but to compound matters farther, 2K weren't forthcoming with the number of wins or winning percentage that was required to reach the Elite level. User experience has also varied, making information technology difficult to pin down any figures. Some teams reached Elite after around twenty wins, whereas it took others closer to a hundred. We temporarily reached Elite with over a hundred wins, but a losing record. The qualification seemed random, with plenty of exceptions being made.
Therefore, I would advocate clear, fair, and consequent numbers for reaching each 2K Pro-Am rank in NBA 2K18, and thus unlocking the customisation functionality. Personally, I feel that image importing should be available at the Pro level. Conceptually, it makes sense that a Pro squad would put more effort into their branding than an Amateur squad, who should at to the lowest degree exist able to selection custom colours. I also believe it would be fairer to unlock custom images after a number of games played, rather than games won; say, no more than thirty. A dandy record could peradventure unlock it earlier, just again, this target number should be consequent and specified.
Alternatively, customisation functionality could be tied to a user'south experience in 2K Pro-Am. If custom images and colours were unlocked by the number of games the team owner has played, it would hateful that users forming a brand new squad wouldn't necessarily have to grind to get access to the customisation features. This arroyo would be particularly useful if there's a falling out with the team owner, or the owner merely stops playing and isn't around to brand changes to the branding. Fifty-fifty in the issue that a squad merely wants to wipe the slate clean to start a new "season", it wouldn't be inappropriate to take their previous experience into consideration.
In terms of the customisation features themselves, I'd besides propose a few changes. While I'd usually abet allowing as much liberty equally possible, I don't call back it would be unfair to impose a few pattern standards. For starters, home jerseys in 2K Pro-Am should be primarily white, to avoid clashes with the road jerseys. Since NLSC THRILLHO's road jerseys are primarily blue, nosotros've found ourselves ambivalent with teams that have shunned tradition and made blueish habitation jerseys. In a similar vein, there should be some restrictions that forbid court markings from being difficult to spot, and floor colours that obscure player indicators and meters.
The ability to create a couple of alternate or retro-themed jerseys, along with the ability to select the jersey of your choice before readying up, would also be a absurd feature to have. Again, in order to avoid clashes, any alternating bailiwick of jersey designs would need to exist specified every bit home or abroad uniforms, and comply with restrictions relating to their colour. Since some NBA teams are now playing a few regular season games with an alternate court design, that'southward another idea that could be incorporated into 2K Pro-Am's branding options. As with the squad jerseys, it would be up to the squad possessor to choose the alternate pattern before anybody readies up to play.
Although a menu similar to the traditional pre-game jersey selection screen in other modes would be handy, this approach could also be achieved by allowing for a number of home and abroad presets, similar to the auto presets in Rocket League. Team owners would therefore be able to experiment and create new designs, without losing a saved design and having to recreate it if they want to switch back. Even with a single active preset for the home jersey, road jersey, and arena, owners could easily switch between alternating designs in between games, without having to make any edits each and every fourth dimension.
From a team direction perspective, it would as well be handy to exist able to either transfer ownership to another user, or at least appoint a co-owner. Every bit it stands, a team owner doesn't need to be online for the team to play, a alter that has benefitted the squad aspect of the 2K Pro-Am experience in NBA 2K17. Nonetheless, if the owner is absent, goose egg can be done as far as customising the branding, or inviting new members to bring together the squad. Information technology may exist difficult to accomplish with the way that user accounts function, only there are occasions where transferring control of a team, or at least giving management access to a second user, would be very useful.
2K Pro-Am already has some solid customisation options in identify, just they could be fifty-fifty better. When it comes to the qualifying figures for each rank, NBA 2K18'southward approach needs to exist fairer, more consistent, and higher up all, transparent. Avant-garde customisation should be available sooner, retaining an incentive to play while avoiding exhaustion, or having to start over in gild to run into the required conditions. Additional presets, and reasonable restrictions to discourage trolling designs, would also heighten the experience. With 2K's eLeague launching next twelvemonth, hopefully 2K Pro-Am will receive further enhancements, from customisation to gameplay.
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Source: https://www.nba-live.com/mto-2k-pro-am-customisation-nba-2k18/
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